In Oculus' case, however, there was more than the typical anti-acquisition backlash. Facebook has become known as a company that is built around one thing: monetizing your social interactions. On Facebook, you're the product, with everything you do sold to advertisers, and that makes a lot of people uncomfortable. As Minecraft creator Markus "Notch" Persson said in a tweet announcing that he had scrapped plans for a version of the hugely popular game optimized for Oculus' head-mounted display, "Facebook creeps me out."
March 26, 2014
Can Oculus survive the Facebook effect?
In Oculus' case, however, there was more than the typical anti-acquisition backlash. Facebook has become known as a company that is built around one thing: monetizing your social interactions. On Facebook, you're the product, with everything you do sold to advertisers, and that makes a lot of people uncomfortable. As Minecraft creator Markus "Notch" Persson said in a tweet announcing that he had scrapped plans for a version of the hugely popular game optimized for Oculus' head-mounted display, "Facebook creeps me out."